via Lever · 29 September 2026 ·4 days ago

Technical Artist - Optimizing AA UE5 Game for Cloud Streaming

jobgether
UK Full-time
This listing is from Lever
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Accountabilities

  • Profile GPU performance and memory usage using Unreal Insights, RenderDoc, and other relevant profiling tools.

  • Analyze profiling data to prioritize optimization work and verify that each change produces measurable performance improvements without unacceptable visual degradation.

  • Identify bottlenecks that fall outside the art and content scope and provide engineering teams with relevant profiling data for further investigation.

  • Optimize shaders, materials, overdraw, draw calls, texture memory, and other content-related sources of GPU and memory cost.

  • Tune Lumen, Nanite, and Virtual Shadow Maps to achieve appropriate performance within target platform budgets.

  • Create and refine LODs and simplify materials where global engine or scalability settings are insufficient.

  • Preserve the intended visual identity throughout the optimization process, including outlines, shading, post-processing effects, lighting, atmosphere, and fog.

  • Evaluate how line work, fine details, and other visual elements respond to cloud streaming and video encoding, and adjust content where necessary.

  • Define appropriate content budgets and collaborate with engineering teams on scalability settings and performance targets.

  • Build Unreal Engine editor tools, validation scripts, and checks that help identify content exceeding defined performance or memory budgets.

  • Proactively identify visual and performance risks and communicate potential trade-offs to internal and external stakeholders.

  • Collaborate with Unreal engineers, technical artists, UX designers, QA, and production to coordinate optimization priorities and deliverables.

  • Keep optimization decisions focused on measured trade-offs, maintaining visual quality and readability rather than applying indiscriminate reductions.
Requirements
  • At least 4 years of professional experience as a Technical Artist in game development, including work on large or complex projects.

  • At least 3 years of hands-on production experience with Unreal Engine 4 or 5.

  • Proven experience profiling and optimizing game content using GPU and memory profiling tools in production environments.

  • Strong knowledge of materials, textures, LODs, lighting, VFX, animation, and real-time rendering workflows.

  • Hands-on production experience with Lumen, Nanite, and Virtual Shadow Maps.

  • Strong understanding of shader and material optimization, overdraw reduction, draw-call management, and texture memory optimization.

  • Experience developing Unreal Engine editor tools, validation scripts, or similar production-support tooling.

  • Experience using Perforce or a comparable version-control system.

  • Ability to clearly explain technical, visual, and performance trade-offs to non-technical stakeholders.

  • Strong written and spoken English communication skills.

  • Ability to work independently, prioritize optimization work using objective profiling data, and operate effectively within a multidisciplinary remote team.

  • Experience optimizing stylized, non-photorealistic, or heavily post-processed visuals is advantageous.

  • Understanding of how cloud streaming and video encoding can affect perceived visual quality is a plus.

  • Experience porting or adapting games for lower-spec hardware is advantageous.

  • Experience with Unreal Engine 5.5 or later is a plus.

  • Experience working with outsourced development teams or external partners is desirable.

  • Experience shipping at least one AAA or high-quality AA game is advantageous.
Benefits
  • Approximately 4-month remote contract engagement.

  • Remote working opportunity open to candidates in Europe, with working arrangements designed for collaboration across international time zones.

  • Preferred working hours of 8:00 AM to 5:00 PM US Central Time; European candidates should provide at least four hours of overlap from 8:00 AM to 12:00 PM US Central Time.

  • Opportunity to work on a large, content-heavy, choice-driven narrative game built with Unreal Engine 5.

  • Opportunity to solve complex GPU, memory, rendering, content optimization, and cloud-streaming challenges.

  • Collaboration with experienced Unreal engineers, technical artists, UX designers, QA professionals, and production specialists.

  • Exposure to advanced real-time rendering technologies, including Lumen, Nanite, and Virtual Shadow Maps.

  • Opportunity to contribute to a distinctive stylized visual experience while working within demanding hardware and platform constraints.

  • Professional and collaborative remote working environment.

  • Opportunity to make a measurable impact on game performance and visual quality within a specialized technical art role.

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