via ats_lever · 3. Juni 2026 ·vor 10 Tagen

Lead Rigger

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Germany Vollzeit
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Accountabilities

  • Lead the development, maintenance, and continuous improvement of the character rigging pipeline, ensuring high technical and artistic standards.

  • Oversee rigging, deformation systems, simulations, and technical quality for characters, creatures, and weapons.

  • Mentor and support riggers and Character Technical Artists, fostering professional growth and team excellence.

  • Establish best practices and technical workflows in collaboration with Animation, Art, and Production teams.

  • Design and develop tools, automation solutions, and pipeline enhancements that improve productivity and content quality.

  • Implement and optimize procedural animation, secondary motion, physics, and Control Rig systems within Unreal Engine.

  • Provide technical guidance and problem-solving support to animation and art teams throughout production.

  • Collaborate with external partners and outsourcing teams to ensure consistent rigging standards and efficient workflows.

  • Balance visual fidelity with performance optimization across multiple target platforms.

Requirements
  • Minimum of 5 years of experience in the video game industry, including participation in at least two shipped game titles.

  • Experience working on at least one released Unreal Engine project as a Rigger, Technical Animator, or Technical Artist.

  • Proven leadership experience managing, mentoring, or guiding rigging and character technical art teams.

  • Expert-level proficiency in Autodesk Maya, with experience using rigging frameworks such as mGear considered an advantage.

  • Strong background in pipeline architecture, tools development, and workflow optimization for character production.

  • Advanced scripting skills using Python or similar languages for developing tools and automation solutions.

  • Deep knowledge of Unreal Engine animation systems, including Control Rig, Physics, Cloth, Anim Dynamics, and Rigid Body simulations.

  • Strong understanding of character deformation, procedural animation, and secondary motion techniques.

  • Excellent communication, collaboration, and problem-solving skills.

  • Passion for character technology, innovation, and continuous improvement within game development pipelines.
Benefits
  • Fully remote work environment with the flexibility to work from almost anywhere in the world.

  • Generous paid time off allowance to support work-life balance.

  • Dedicated studio-wide Summer and Winter shutdown periods in addition to regular PTO.

  • Private medical and dental healthcare coverage.

  • Private mental health support program.

  • Annual health and wellbeing allowance.

  • Discretionary studio performance bonus.

  • High-end technology and equipment provided for your home office setup.

  • Additional regional benefits depending on your location.

  • Opportunity to contribute to a large-scale, highly ambitious game project alongside experienced industry professionals.

  • Collaborative, autonomous, and player-focused culture that values creativity, transparency, and continuous growth.

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