Technical Director, Applied AI
jobgether
Switzerland
Vollzeit
Diese Anzeige stammt von Lever
Accountabilities
- Research, evaluate, and prototype emerging AI models, APIs, coding agents, frameworks, automation technologies, and development tools.
- Identify practical opportunities for AI across game development, art production, engineering, technical art, and internal business workflows.
- Build proof-of-concepts and working prototypes to rapidly validate the technical and production value of new ideas.
- Distinguish genuinely useful technologies from short-lived trends, hype, and solutions that do not provide meaningful production value.
- Take successful R&D experiments through validation, integration, and adoption as robust production-ready tools or workflows.
- Explore and implement AI-assisted workflows across Unity3D, Unreal Engine, Houdini, Blender, Maya, and other creative and production environments.
- Build AI-powered tools, plugins, integrations, agents, automation systems, and internal production solutions.
- Collaborate with Engineering, Technical Art, VFX, Animation, Environment, Character, and Production teams to identify high-value use cases.
- Integrate AI into existing production pipelines rather than treating it as a separate experimental layer.
- Explore agentic development approaches, including coding agents, custom agents, MCP-based integrations, and multi-agent systems.
- Develop workflows that help developers and artists automate repetitive, time-consuming, or technically complex tasks.
- Experiment with AI-assisted approaches to software development, technical art, validation, documentation, code review, and production automation.
- Establish practical standards and best practices for AI adoption across different disciplines.
- Document successful workflows and create reusable resources that enable wider team adoption.
- Run internal workshops and demonstrations, helping team members progress from basic prompting toward building their own tools, agents, and AI-assisted workflows.
- Communicate complex AI and technical concepts clearly and practically to both technical and non-technical audiences.
- Help shape the long-term strategy and capabilities around applied AI as the technology and production needs evolve.
Requirements
- Strong senior-level technical experience in software engineering, Technical Art, tools development, creative technology, procedural systems, game development, or a comparable technical discipline.
- A proven track record of building real-world tools, systems, applications, plugins, pipelines, or production technologies.
- Strong programming skills in one or more languages such as Python, C#, C++, TypeScript, or similar.
- Strong practical understanding of modern AI models, APIs, coding agents, automation, and AI-assisted development.
- Ability to rapidly prototype technical concepts and independently assess their practical value.
- Proven experience taking R&D projects from early experimentation through to production-ready solutions.
- Strong understanding of real-time production and game-development workflows.
- Experience working with environments such as Unity, Unreal Engine, Houdini, Blender, Maya, or comparable creative and technical platforms.
- Ability to work directly and effectively with both engineers and artists.
- Strong problem-solving skills, technical curiosity, and a high degree of ownership.
- Excellent communication and presentation skills, with the ability to explain complex technical concepts in a clear and accessible way.
- Ability to teach, mentor, and enable others to adopt new technical workflows.
- Comfortable operating independently in areas where established best practices may not yet exist.
- Fluent English.
- Professional game-development experience.
- A Technical Art, creative technology, or similar interdisciplinary background.
- Experience with procedural content generation and procedural production workflows.
- Strong Houdini experience.
- Experience with graphics, rendering, shaders, or real-time systems.
- Experience building custom AI agents, agentic workflows, or multi-agent systems.
- Experience with LLM APIs, multimodal models, local AI models, MCP, or comparable integration technologies.
- Experience developing internal production, developer, or creative technology tools.
- Experience applying AI to 2D, 3D, animation, VFX, video, or other content-production workflows.
- Open-source projects, plugins, tools, technical experiments, or significant personal projects demonstrating practical engineering ability.
- Experience introducing new technology, tools, or workflows into an established production team.
- Demonstrated experience building AI solutions that form part of a broader technical system rather than simply using existing AI interfaces.
- Significant ownership over how AI is researched, evaluated, and implemented within a large creative and game-development environment.
- Direct collaboration with technical and creative leadership, Engineers, Technical Artists, Artists, and production teams.
- The opportunity to experiment with rapidly evolving AI technologies and apply them to real-world game-production challenges.
- Freedom to prototype new approaches and transform successful experiments into production systems.
- A role combining R&D, engineering, game development, automation, and creative technology.
- The opportunity to influence workflows across multiple disciplines and increase the capabilities of the wider team.
- Fully remote work within an international and highly collaborative environment.
- Flexible contract options depending on location.
- Competitive compensation based on experience and contract structure.
- Annual team retreats.
- The opportunity to help shape and grow the organization's long-term applied AI capabilities.
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