via Lever · 8 October 2026 ·2 days ago

Technical Director, Applied AI

jobgether
Ireland Full-time
This listing is from Lever
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Accountabilities

  • Research, evaluate, and prototype emerging AI models, APIs, coding agents, frameworks, automation technologies, and development tools.

  • Identify practical opportunities for AI across game development, art production, engineering, technical art, and internal business workflows.

  • Build proof-of-concepts and working prototypes to rapidly validate the technical and production value of new ideas.

  • Distinguish genuinely useful technologies from short-lived trends, hype, and solutions that do not provide meaningful production value.

  • Take successful R&D experiments through validation, integration, and adoption as robust production-ready tools or workflows.

  • Explore and implement AI-assisted workflows across Unity3D, Unreal Engine, Houdini, Blender, Maya, and other creative and production environments.

  • Build AI-powered tools, plugins, integrations, agents, automation systems, and internal production solutions.

  • Collaborate with Engineering, Technical Art, VFX, Animation, Environment, Character, and Production teams to identify high-value use cases.

  • Integrate AI into existing production pipelines rather than treating it as a separate experimental layer.

  • Explore agentic development approaches, including coding agents, custom agents, MCP-based integrations, and multi-agent systems.

  • Develop workflows that help developers and artists automate repetitive, time-consuming, or technically complex tasks.

  • Experiment with AI-assisted approaches to software development, technical art, validation, documentation, code review, and production automation.

  • Establish practical standards and best practices for AI adoption across different disciplines.

  • Document successful workflows and create reusable resources that enable wider team adoption.

  • Run internal workshops and demonstrations, helping team members progress from basic prompting toward building their own tools, agents, and AI-assisted workflows.

  • Communicate complex AI and technical concepts clearly and practically to both technical and non-technical audiences.

  • Help shape the long-term strategy and capabilities around applied AI as the technology and production needs evolve.

Requirements


  • Strong senior-level technical experience in software engineering, Technical Art, tools development, creative technology, procedural systems, game development, or a comparable technical discipline.

  • A proven track record of building real-world tools, systems, applications, plugins, pipelines, or production technologies.

  • Strong programming skills in one or more languages such as Python, C#, C++, TypeScript, or similar.

  • Strong practical understanding of modern AI models, APIs, coding agents, automation, and AI-assisted development.

  • Ability to rapidly prototype technical concepts and independently assess their practical value.

  • Proven experience taking R&D projects from early experimentation through to production-ready solutions.

  • Strong understanding of real-time production and game-development workflows.

  • Experience working with environments such as Unity, Unreal Engine, Houdini, Blender, Maya, or comparable creative and technical platforms.

  • Ability to work directly and effectively with both engineers and artists.

  • Strong problem-solving skills, technical curiosity, and a high degree of ownership.

  • Excellent communication and presentation skills, with the ability to explain complex technical concepts in a clear and accessible way.

  • Ability to teach, mentor, and enable others to adopt new technical workflows.

  • Comfortable operating independently in areas where established best practices may not yet exist.

  • Fluent English.
Nice to have:
  • Professional game-development experience.

  • A Technical Art, creative technology, or similar interdisciplinary background.

  • Experience with procedural content generation and procedural production workflows.

  • Strong Houdini experience.

  • Experience with graphics, rendering, shaders, or real-time systems.

  • Experience building custom AI agents, agentic workflows, or multi-agent systems.

  • Experience with LLM APIs, multimodal models, local AI models, MCP, or comparable integration technologies.

  • Experience developing internal production, developer, or creative technology tools.

  • Experience applying AI to 2D, 3D, animation, VFX, video, or other content-production workflows.

  • Open-source projects, plugins, tools, technical experiments, or significant personal projects demonstrating practical engineering ability.

  • Experience introducing new technology, tools, or workflows into an established production team.

  • Demonstrated experience building AI solutions that form part of a broader technical system rather than simply using existing AI interfaces.
Benefits:
  • Significant ownership over how AI is researched, evaluated, and implemented within a large creative and game-development environment.

  • Direct collaboration with technical and creative leadership, Engineers, Technical Artists, Artists, and production teams.

  • The opportunity to experiment with rapidly evolving AI technologies and apply them to real-world game-production challenges.

  • Freedom to prototype new approaches and transform successful experiments into production systems.

  • A role combining R&D, engineering, game development, automation, and creative technology.

  • The opportunity to influence workflows across multiple disciplines and increase the capabilities of the wider team.

  • Fully remote work within an international and highly collaborative environment.

  • Flexible contract options depending on location.

  • Competitive compensation based on experience and contract structure.

  • Annual team retreats.

  • The opportunity to help shape and grow the organization's long-term applied AI capabilities.

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