Senior Level Designer
jobgether
Spain
Tiempo completo
Este anuncio proviene de Lever
Accountabilities
- Collaborate with multidisciplinary teams to plan, design, and develop engaging level content aligned with the game's core mechanics and creative direction.
- Design and construct maps, arenas, objectives, combat spaces, and other gameplay environments from initial concepts through final blockout.
- Create clear blockouts that effectively communicate player flow, scale, positioning, sightlines, cover opportunities, traversal routes, and gameplay intent.
- Present and pitch level design concepts and ideas to internal and external stakeholders.
- Rapidly iterate on levels based on playtest results, player behavior, design objectives, and feedback from the wider development team.
- Participate in playtests of your own and other designers' work, providing thoughtful and actionable feedback.
- Collaborate with Mechanics Designers, AI Designers, and Engineers to develop unique gameplay mechanics and improve level design tools and workflows.
- Work closely with Environment Artists to transition gameplay blockouts into polished environments while protecting the intended gameplay experience and spatial integrity.
- Help identify opportunities to improve level design processes, tools, and player experiences throughout development.
- Mentor and support junior members of the level design team, sharing knowledge, techniques, and constructive feedback.
- Contribute to a collaborative culture of experimentation, iteration, and continuous improvement.
- At least 5 years of professional experience in Level Design, ideally with experience on shipped or playable commercial games.
- Strong passion and knowledge of action games on PC and/or console.
- Demonstrated expertise in game design, spatial design, and 3D level construction.
- Professional experience with industry-standard game engines such as Unreal Engine 5 and/or Unity.
- Portfolio demonstrating high-quality Level Design work, preferably including shipped or publicly playable projects.
- Strong understanding of player behavior, spatial readability, combat design, movement, navigation, and gameplay flow.
- Ability to intelligently discuss the strengths and weaknesses of modern games and articulate the design techniques that contribute to engaging levels and systems.
- Excellent communication and collaboration skills, with the ability to understand direction, present ideas clearly, incorporate feedback, and meet deadlines.
- Ability to work independently while collaborating effectively across multiple disciplines in a remote environment.
- Demonstrated ability or willingness to mentor more junior designers.
- Drawing, art, or Photoshop skills are a plus.
- Experience with scripting languages and technical level design workflows is advantageous.
- Ability to create 3D geometry beyond basic blockout quality is a plus.
- A proactive, imaginative, and player-focused approach to game development.
- Fully remote working environment with support for team members across many regions.
- Generous paid time off allowance.
- Dedicated summer and winter studio closures in addition to regular PTO.
- Private medical and dental healthcare.
- Private mental health support scheme.
- Generous annual health and wellbeing allowance.
- Discretionary studio bonus.
- High-end technology and equipment for your home working setup.
- Additional region-specific benefits.
- Significant creative autonomy and flexibility in how you approach your work.
- Supportive culture focused on honesty, collaboration, continuous improvement, and a healthy relationship with work.
- Opportunity to contribute to an ambitious, high-profile game project alongside experienced and passionate developers.
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