via Lever · 7 september 2026 ·12 dagen geleden

Senior Level Designer

jobgether
Netherlands Voltijd
Deze vacature komt van Lever
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Accountabilities

  • Collaborate with multidisciplinary teams to plan, design, and develop engaging level content aligned with the game's core mechanics and creative direction.

  • Design and construct maps, arenas, objectives, combat spaces, and other gameplay environments from initial concepts through final blockout.

  • Create clear blockouts that effectively communicate player flow, scale, positioning, sightlines, cover opportunities, traversal routes, and gameplay intent.

  • Present and pitch level design concepts and ideas to internal and external stakeholders.

  • Rapidly iterate on levels based on playtest results, player behavior, design objectives, and feedback from the wider development team.

  • Participate in playtests of your own and other designers' work, providing thoughtful and actionable feedback.

  • Collaborate with Mechanics Designers, AI Designers, and Engineers to develop unique gameplay mechanics and improve level design tools and workflows.

  • Work closely with Environment Artists to transition gameplay blockouts into polished environments while protecting the intended gameplay experience and spatial integrity.

  • Help identify opportunities to improve level design processes, tools, and player experiences throughout development.

  • Mentor and support junior members of the level design team, sharing knowledge, techniques, and constructive feedback.

  • Contribute to a collaborative culture of experimentation, iteration, and continuous improvement.
Requirements
  • At least 5 years of professional experience in Level Design, ideally with experience on shipped or playable commercial games.

  • Strong passion and knowledge of action games on PC and/or console.

  • Demonstrated expertise in game design, spatial design, and 3D level construction.

  • Professional experience with industry-standard game engines such as Unreal Engine 5 and/or Unity.

  • Portfolio demonstrating high-quality Level Design work, preferably including shipped or publicly playable projects.

  • Strong understanding of player behavior, spatial readability, combat design, movement, navigation, and gameplay flow.

  • Ability to intelligently discuss the strengths and weaknesses of modern games and articulate the design techniques that contribute to engaging levels and systems.

  • Excellent communication and collaboration skills, with the ability to understand direction, present ideas clearly, incorporate feedback, and meet deadlines.

  • Ability to work independently while collaborating effectively across multiple disciplines in a remote environment.

  • Demonstrated ability or willingness to mentor more junior designers.

  • Drawing, art, or Photoshop skills are a plus.

  • Experience with scripting languages and technical level design workflows is advantageous.

  • Ability to create 3D geometry beyond basic blockout quality is a plus.

  • A proactive, imaginative, and player-focused approach to game development.
Benefits
  • Fully remote working environment with support for team members across many regions.

  • Generous paid time off allowance.

  • Dedicated summer and winter studio closures in addition to regular PTO.

  • Private medical and dental healthcare.

  • Private mental health support scheme.

  • Generous annual health and wellbeing allowance.

  • Discretionary studio bonus.

  • High-end technology and equipment for your home working setup.

  • Additional region-specific benefits.

  • Significant creative autonomy and flexibility in how you approach your work.

  • Supportive culture focused on honesty, collaboration, continuous improvement, and a healthy relationship with work.

  • Opportunity to contribute to an ambitious, high-profile game project alongside experienced and passionate developers.

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