Computer Graphics Engineer Intern (3DGS for VR Game)
Metalograms
Bordeaux
Stage
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Context
Metalograms is bridging the gap between cinema and gaming. We use 3D \& 4D Gaussian Splatting (3DGS/4DGS) to bring photorealistic volumetric video to VR. Our next milestone is to launch the development of an XR video game showcasing the potential of this technology.
Missions
Based on your interests and technical strengths you will focus on one or more areas :
XR Game prototyping (Decoding / Rendering)
- First Playable Prototype: Creation of a VR Arcade demo using GS assets as the primary visual medium.
- Engine Integration: Port our custom GS Vulkan/OpenGL viewers into Unity, Unreal, or Godot
- Graphics Optimization to reach 72 FPS in VR (compute shader, IA upscale, OpenXR, benchmarking implementations, etc…)
- Automate the 4DGS generation (.ply, Colmap/SFM \+ GS training, Computer Vision)
- R\&D: Test and merge SOTA research (PyTorch/CUDA, ML) to enhance the visual fidelity of the game's volumetric environments.
- Education: B.S. or M.S. student in Computer Engineering or Computer Science, specializing in Computer Graphics or Game Development
- Technical Core: Solid knowledge of OpenGL/Vulkan and Shaders is required.
- Bonus : Familiarity with Machine Learning / Deep Learning, Parallel Computing (CUDA, Compute shader, or OpenCL) or Gaussian Splatting is a plus.
- Profile: Strong autonomy, self\-learner and passionate about real\-time rendering, ML or CV
- Duration: 3 to 6 months. Starting Date: Spring/Summer
- Agreement: internship agreement needed with school
- Compensation: \~690€ (26,25€ / day) \+ transport allowance
- Location: Bordeaux Center (startup coworking space)
Question(s) de présélection:
- Avez vous des projets personnels? Pouvez vous fournir le lien Github?
- Quelle est la durée et les dates souhaitées de votre stage?
- Avez vous déjà travaillé (projet académique, personnel, stage) en OpenGL ou Vulkan?
Lieu du poste : En présentiel
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