Character Artist
We are Fatshark
We are a critically acclaimed Swedish video game studio with about 200 experienced and skilled developers. We are most well\-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co\-op games together, in an approachable, fun and passion\-driven way.
The role
As a Character Artist at Fatshark, you will be at the center of bringing great experiences for Darktide players by creating anything from holy Inquisition characters to blasphemous Chaos creatures from the Warhammer 40K universe. The Emperor calls!
You will interact closely with Technical Art and Animation teams to create stunning art, props and other character\-related assets, and integrate content into the engine.
The role requires you to have a great eye for visual weight, anatomy and material knowledge, as well as being efficient with creating assets that are optimized for games. You will need to be an excellent artist and ideally, a problem\-solver who enjoys exploring artistic capabilities and new technical avenues.
At Fatshark, all members of the team are involved in decision\-making. We are a small enough team to be agile, but big enough to realize great ideas together. In this highly creative environment, collaboration is key. It is crucial that independence and ability to manage one's own time effectively is paired with strong communication and teamwork skills.
This is an on\-site 6\-month temporary position with a possibility of becoming permanent.
What you'll do
- Deliver textured cosmetics/character art assets from concept to animation\-ready meshes
- Review and implement assets from outsourcing
- Work closely and collaborate with the Concept Art and Technical Art teams on Darktide
- Work iteratively and in collaboration with the rest of the pipeline
- Be part of delivering cosmetics for our premium store
Required qualifications
- 3\+ years of production experience as a 3D Character Artist in the games industry
- Proficiency in industry standard software such as Maya, Photoshop, ZBrush, Substance Painter \& Marvelous Designer
- Ability to craft high\-quality 3D characters, with a great understanding of efficient UV layout, PBR pipeline, 3D topology and engine parameters/optimizations
- Strong time management, organization, and prioritization skills
- Great teamwork and communication skills
- Deep understanding of scale, anatomy, proportions, visual weight, materials, design, color \& light
- Fluent in spoken and written English
Bonus qualifications
- A passion for Warhammer
- Rigging/animation experience
- Fur/hair experience
What we offer
- A playful, friendly and inclusive workplace
- Opportunities for personal growth with varied projects, experienced co\-workers and recurring hack weeks/days
- Regulated flex time and paid overtime
- Occupational pension
- Health benefits and health check ups
- Parties, social events and team\-building activities
- Dog\-friendly office located in central Stockholm
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on\-site)
Start: ASAP
Form of Employment: Temporary, full\-time
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